Game Designer

Projects


I designed the levels, environments, and encounters for Knightlight, a fast-paced combat game. Players journey through a beautifully crafted small town, rescuing townsfolk from nightmares. The levels were designed and built using Maya and Unreal Engine.

Knightlight

Cardinomicon

I designed the game system and card library for the card battler Cardinomicon. Unlike typical card battlers, in Cardinomicon, creatures and spells are cast directly from the player’s avatar onto a game board. The game was developed using Unity 6 and Google Sheets.

I was the design lead and level designer for Fly By Knight, an action-platformer featuring a nonlinear level structure. The game emphasizes exploration and challenging jump puzzles. Fly By Knight was developed using Unity.

Fly By Knight

About Me


I love making games, but I have many other passions. I play multiple instruments, am a singer and songwriter, and am a music history podcaster. I’m a regular tabletop RPG player and Game Master. I love the Beatles, Roman history, and Dungeons & Dragons.

Resume

I have four years of experience at DigiPen Institute of Technology, where I worked on multidisciplinary teams that published three games. In addition to my level and systems design work, I have spent more than two years as a professional front-end web designer.


Contact Me

Please message me on LinkedIn

Email me at nick.asmussen1@gmail.com

Or fill out the form below with a detailed description of the job posting.